Sunday, December 28, 2008

The Sandman: What Dreams May Come

One reason that I find describing the actual plot of Sandman difficult is that it is very much a character study. There are many great character-based stories that I enjoy that can be easily summarized; Buffy is about a girl who has been chosen to combat vampires and demons, American Beauty is about a man's midlife crisis/reawakening, and LOST is about a group of people marooned on a tropical island. Granted, I am eliminating all of the nuance and why the plots are what they are, but it is possible to encapsulate those stories into a brief sentence. Gaiman describes the plot this way: The lord of dreams learns he must change or die, and makes his choice. Unlike the plot descriptions I listed, which can be divined from a brief trailer, one would not realize that Sandman's plot had anything to do with change until it was over.

Though each story arc has its own self-contained storyline, the whole doesn't come together until near the end. Y: The Last Man, another Vertigo series with a planned ending, had self-contained story arcs, but from the beginning, there was a clear goal for Yorick Brown to achieve. With The Sandman, Dream is not striving towards anything in general. He is going about his duties, and confronts various obstacles along the way. Dream has enemies, but he doesn't have an arch-villain like Lex Luthor. In fact, the beings that cause him the most trouble do not attack him for personal reasons. And, as I said in the last post, humans tend to drive the story more than Dream or any of the Endless.


The Sandman does have an overall plot, but, like a good dream, it is fragmented by various stories that only fully make sense once they are looked at as a whole. Most of the long story arcs take place in the present, while most of the one-shot stories take place in the past. Dream says things and meets with people in the present, and these things seem strange until we see a scene from the past that explains it. In the first storyline, there is a segment where Dream is in Hell to reclaim his sigil, and while there, he runs into a soul who begs for forgiveness. This is meaningless until we learn of his history with Dream. Speaking of Dream's time in Hell, the theme of that issue is Hope, and though the idea of hope is reiterated again in the series (Despair reminds us that dreams are hopes, and that she is jealous of her brother because she is a creature of nothing but despair), the illustration of the power of hopes and dreams in that issue is incredible. Going back to the past/present stories, there are also times when recurring characters in stories taking place in the past come back in the present to set off major events.


Like most of Gaiman's work, fantasy and reality are expertly integrated. In the waking world, there are immortals and gods who walk the Earth, but they are not nearly as powerful as we imagine them to be. Only in dreams do they have that kind of power. There are a few times when things get slightly more fantastic in reality than they otherwise would be, but that is partially because the series initially took place in the DC universe, then slowly shifted into its own once Vertigo stopped being a part of mainstream DC continuity. Plenty of "weird shit" (as one character refers to it) happens in the waking world, but not everyone who experiences the weird shit ends up believing that the weird shit actually happened. Sometimes, they convince themselves that it was just a dream. But, as Dream says early on, it is NEVER just a dream.


Up next: Legends...

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